HEAD IN THE CLOUDS STUDIO
VINCENT'S TERMINAL ADVENTURE: BATTLE MODE
PC Game
The Battle Module of a much larger (planned) game. Logic and settings stolen from 1st edition Advance Dungeon & Dragons. Programmed in Rust.
THE BEHEMOTH
PC / Console Game
I worked with Aaron Melcher of KnockOut Games, and was contracted by The Behemoth, to create a game for PC / Console.
N++
Porting Work
I worked with Aaron Melcher of KnockOut Games, to port N++, from Windows to Linux and OSX for Steam. Also ported the game to Windows and OSX for Kartridge.
MIGHTY NO 9
Porting Work
I worked with Aaron Melcher of KnockOut Games, to port Mighty No 9, from Windows to Linux and OSX. A major part of the work was porting WinAPI to SLD2, and DirectX to OpenGL.
XENONAUTS
Porting Work
I worked with Aaron Melcher of KnockOut Games, to port Xenonauts, from Windows to Linux and OSX. We had to completely re-write the game engine (SDL2+OpenGL), as the original engine was Windows only, the company that made the game engine had shut down, and the code was unavailable.
HUGE ENEMY: WORLD BREAKERS
PC / Console Game
I am the single programmer on a 3-man team (1 programmer, 1 artist, 1 musician). Huge Enemy: World Breakers, is a 2D, side-scroller, bullet-hell, shoot'm up. We are making the game in the Unity Game Engine, and were Greenlit on Steam.
The game was featured at 2018 JapanExpo in Paris and in an interview with Console TOI.
LIVING PLANET
PC / Console
A current work-in-progress, I am the single programmer on a 2-man team (1 programmer, 1 artist). Living Planet is a 2D side scroller that blends action and speed, with a gripping story.
JACK NIMBLE: ATTACK OF THE BOREDOM BUGS
Mobile Game
I worked with a team from Binary Solo on this mobile game. Jack Nimble is a new take on the tower defense genre. It is currently a work-in-progress game.
THE BOY WHO STOLE THE SUN
PC Game
Working with Seth Gorden on his personal project; A 2D Zelda-esc game, The Boy Who Stole the Sun, set in a snowy world, centered around a small boy. Mainly, I fixed bugs, implemented features from one part to another, and incorporated 3rd party code.